Neotokyo; Rebuild - home | install | atom | github
2024-10-13 nullsystem (Proof-read by AdamTadeusz, brysondev, and xedmain)
VIP mode turns CTG capture points into VIP escape points and a random person is selected as a VIP. The VIP’s objective is to escape by reaching the objective, while teammates tries to protect them. The enemy instantly wins the round if the VIP is killed. The VIP has a different player model, stats, and its own set of available loadouts including exclusive access to the SMAC.
TDM mode turns off both CTG capture points & ghosts, and enables respawning. The round time is extended to 10.25m.
The new convars for these settings are as follows:
neo_vote_game_mode
- 1 by default, Vote on game mode to play. TDM=0, CTG=1, VIP=2neo_vip_eligible
- 1 by default, change to 0 to disable chance of being picked as VIPsv_neo_vip_ctg_on_death
- 0 by default, Ghost spawns when VIP dies, continue the game as if it were CTGsv_neo_change_game_type_mid_round
- 1 by default, Allow game type change mid-matchneo_tdm_round_timelimit
- 10.25 by default, TDM round timelimit, in minutesneo_ctg_round_timelimit
- 3.25 by default, CTG round timelimit, in minutesneo_vip_round_timelimit
- 3.25 by default, VIP round timelimit, in minutesYou can now easily customize your crosshair. Inside options there is now a new tab called “Crosshair” and from here
you can pick between a textured or custom crosshair.
All crosshair colors can be changed, with the custom crosshair having further settings typical of crosshair customization.
There is also the ability to import and export custom crosshair files (uses the neoxhr
file extension) for ease of sharing.
The new convars for these settings are as follows:
neo_cl_crosshair_style
- 0 by default, Set the crosshair style. 0 = default, 0 to 1 = textured, 2 = customneo_cl_crosshair_color_[rgba]
- 255 by default, Set the [red/green/blue/alpha] value of the crosshair color - Example: neo_cl_crosshair_color_r 255
neo_cl_crosshair_size_type
- 0 by default, Set the size unit used for the crosshair. 0 = neo_cl_crosshair_size, 1 = neo_cl_crosshair_size_screen
neo_cl_crosshair_size
- 15 by default, Set the size of the crosshairneo_cl_crosshair_size_screen
- 0 by default, Set the size of the crosshair by half-screen scaleneo_cl_crosshair_thickness
- 1 by default, Set the thickness of the crosshairneo_cl_crosshair_gap
- 5 by default, Set the gap of the crosshairneo_cl_crosshair_outline
- 0 by default, Set the crosshair outlineneo_cl_crosshair_center_dot
- 0 by default, Set the size of the center dotneo_cl_crosshair_top_line
- 1 by default, Set if the top line will be shownneo_cl_crosshair_circle_radius
- 0 by default, Set the circle radius of the crosshairneo_cl_crosshair_circle_segments
- 30 by default, Set the segments of the circleReady up mechanic is now implemented, disabled by default. Use neo_sv_readyup_lobby 1
server-side to enable it.
Players can use the !ready
/!unready
commands to ready-up, as well as !overridelimit
to allow for more players
and !playersnotready
to list players not ready.
The new convars for these settings are as follows:
neo_sv_readyup_lobby
- 0 by default, toggles the ready-up featureneo_sv_readyup_teamplayersthres
- 5 by default, the exact amount of players to ready-up and participate to start a gameneo_sv_readyup_skipwarmup
- 1 by default, if ready-up feature is on and this is enabled, skip warmup stateneo_sv_readyup_autointermission
- 0 by default, if disabled will not automatically enter intermission when the match endsUsing the +attack2
keybind (default x
), can toggle between player outlines/indicators
nt_snowfall_ctg
)Neotokyo; Rebuild - 2024