Neotokyo; Rebuild - home | install | atom | github
Pre-Alpha v11.0 Release Note
2025-02-14 kinoko
New features
Automatic lean
Players now have the option to enable automatic leaning. This prevents the use of manual leaning. Option can be changed in the options menu, or by typing cl_neo_lean_automatic 1
in the developer console.
New additions
- Added an experimental toggle for weapon viewkick
sv_neo_dynamic_viewkick
(off by default). Makes the weapon’s viewkick proportional to the inaccuracy - the longer you shoot, the more viewkick there is.
Gameplay changes/fixes
- Thermal and motion vision have been reworked to act and look more like they do in original NEOTOKYO°
- Ghosthopping has been disabled, following the same methodology as rain’s anti-ghosthopping plugin except using the player’s max speed before slowdown from landing as a non-recon
- Grenade behavior is now closer to original NEOTOKYO°
- Jitte hip fire spread has been fixed, the maximum hip spread has been decreased from 10 degrees to 7 degrees
- Killfeed has been reworked to use weapon specific icons (icons for explosive and headshot kills are still used)
- Camera fade to black after dying has been fixed
- Corpses do not A-pose anymore
- Penetration and damage for slugs have been fixed
- Fixed a case where two bullets were fired in the same frame
- Fixed vision modes on maps that use colour correction and/or HDR
- Walk key can now be toggled
- Fixed grenades to not cause the player’s screen to shake as it was not parity
- General movement fixes to more resemble the movement in original NEOTOKYO° (do note that there are still minor changes to be made to reach movement parity)
- Player camera does not stay leaned anymore after death
- Fixed the ghost not playing beeps for nearby enemies when picked up
- Leaning whilst sprinting has been disabled
- Fixed players being able to respawn during the round
- Fixed the ghost distance marker being displayed whilst a player was using the ghost
- Fixed the player’s viewmodel disappearing whilst rapidly switching/dropping guns
- Several fixes to cloak and cloak mechanics
UI changes
- The main menu has been changed to a more presentable one
- Added more background options for the main menu, the background can be changed in the options menu
General fixes/changes
- Fixed friendly markers not showing up after using X-ray mode in spectator
- Added a min and max to cl_showfps
- Added a filter for player classes
- Changed the way how weapon shadows are drawn to use EF_NOSHADOW
- Changed game_text to be consistent with HUD font
- Fixed steam avatars not displaying properly
- Added a material proxy for getting the team of the entity the material is attached to
- Added an input for setting custom player models
- Refactored the glow effect for spectated players
- Fixed the map preview camera position height
- Fixed the game_score entity to function like how it does in OGNT
- Changed the scope color to the correct color for scoped weapons
- Added neo_bloom_controller for backwards compatibility with older maps
- Fixed the FOV and viewmodel offset of the unsilenced MPN
Neotokyo; Rebuild - 2024-2025 | Neotokyo: Revamp - 2019-2024