Alpha v17.0 Release Note
2025-08-11 Rain
Gameplay changes/fixes
- Viewmodel doesn’t react to players, moves a bit less on collision
- Fix bug with recon sprint costing AUX
- Fixes and enhancements for SUPA7 actions
- Allow Tachi to change firemode underwater
- Weapons vphysics when created with commands
- Tutorial hint tweaks
Graphics
- Configurable Xray spectate mode
- Knife impact slash decal
- Don’t render glow effect twice, move until after HDR pass so glow colours remain consistent
- More contrast for thermal vision in: dark places, hot things
UI changes
- Parent the IFF marker from player origin instead of upper body
- Stops friendly player marker moving left and right when players are leaning
- Use spectate target vision mode in first person only
- NeoUI Main menu - Fix engine tools launch having no mouse reaction
- Set circle crosshair colour always
- Crosshair - Change to single string convar + serialization
- Health as hitpoints option
- Fix round win/tie center HUD element not resizing after resolution change
- Console Fixes
- Add MP3 Player for listening to the game soundtrack while playing
General fixes/changes
- Improve weapon pickup logic to be more reliable when a weapon spawns at the same location as a player
- Add soundscapes for background maps
func_clip_vphysics
crash fix
Mapping
- Make
trigger_serverragdoll
compatible with human players in addition to NPCs
- Add motion vision detection support for
neo_npc_targetsystem
- Include TF2 SDK entity additions
Documentation & Automation
- Remove obsolete CMake options, speed up dedicated server build on Linux
- Add documentation for getting the engine tools working
- Improve VS Studio 2022 instructions
Alpha v16.0 Release Note
2025-08-11 Rain
Gameplay changes/fixes
- Enable console and fastswitch by default
- Ghost Spawn Bias
- Spawn the ghost on odd-indexed rounds at the same place as the previous round in competitive mode
- Viewmodel reacting to obstacles
- Fix players spawning inside eachother
- More lenient lean around corners, harsher unlean when running into a wall
- Report environmental deaths as suicide in killfeed
- Rogue CTG gamemode support
Graphics
- Add shader detail very high option
- Fix leaned camera clipping at high fov
- Fix black viewmodel bug
- Fix spectate viewmodel missing in some situations
UI changes
- Option to disable extended killfeed
- Hide all squad star images on disconnect
mp_forcecamera
disables glow effect for players
- Archive extended killfeed setting
- Fix broken unicode text in player squad list
General fixes/changes
- Change default map to one that’s available, change default hostname for listen servers
- Fix crash on player disconnect when just killed
- Client/server speed mismatch when carrying ghost fix
- Add Propdata file
Mapping
- Make spawnpoints toggleable
Documentation & Automation
- CMake: Show FetchContent output by default
Neotokyo; Rebuild - 2024-2025 | Neotokyo: Revamp - 2019-2024