Alpha v18.0 Release Note - NextBot bots, various improvements and fixes
2025-08-27 nullsystem
NextBot bots
NextBot bots are now ported over to NT;RE!
They are fairly basic now just going towards the ghost in CTG mode, but otherwise
better to play against than the old bots.
There are also additional features for the bots that have been added on top of the initial port:
- Thermoptic and combat behaviors
- Smoke blocks bots’ line of sight
- Running/sprinting
- Aim when shooting
- Automatic lean
- Follows and assists the ghoster when near
- Defend or attack the cap zones
Gameplay changes/fixes
- Silent walking
- Crosshair is now networked, you can see other players’ crosshair
- Improve handling of player sprays:
- Allow sprays during freezetime
- Prevent spray impulse if the client disabled sprays
- Delete custom downloaded sprays on both startup and shutdown
- Ghost boundary - Brush entity to prevent the ghost from being unplayable, will teleport back where the player was last touching the ground
- Changed
mp_forcecamera
default value to 0
- Revert
MAX_PLAYERS
define from 101 to 33
- Change
mp_mapcycle_empty_timeout_seconds
from 0 to 1800 seconds (30 minutes)
- Class/team selection menu fixes
- Fix immediate spawning (which prevents picking a class)
- Make viewmodel not bump with invisible player clips
- Recon super jump parity to OG:NT
- Fix random objects being hot in thermal vision
- Muzzle flash fixes/changes
- Supa reload while sprinting
- Fix weapons dropped appearing pitch black
HUD changes
- HUD elements ignore texture size
- New killer damage HUD, replacing the previous text-only menu
- Linux - Fixed kill feed font
- Don’t draw smoke fog overlay when using spectator xray
Main menu UI changes
- NeoUI - Added clipboard, selection, and free mouse cursor
- NeoUI - Add right-alignment label/button text support
- Main menu easing
- Revert NeoUI mouse handling change,
-tools
will now instead load up legacy main menu
- Fix UI binding bugs
- Fix keybinds array being too short
- NeoUI refactor and add vertical per row-cell layouting
- Mouse rollover change
- Fix crash in NeoUI root doing specific actions
New convars
- Add
neo_restart_this
convar, instant version of mp_restartgame
- Add
neo_ctg_ghost_beacons_when_inactive
convar, show ghost beacons when ghost isn’t the active weapon
General fixes/changes
- MP3 player
- Removed
autoexec.cfg
and revert snd_async_fullyasync
to 0
- Spawn players on joining game team or make them spectate
- Source code cleanups
- Keybind support for
neo_message
- Fix missing sounds the console warns about
- Fix leech sounds playing when they shouldn’t
- Fix ammo UI buffer overrun which was causing a crash
- Show hints available in settings menu
Mapping
- Add
neo_type_converter
entity, lets you convert between parameter types
ent_fire player refillammo
to refill a player’s clip for mapping/debugging purposes
Documentation
- Fixed incorrect container paths in README documentation
- Document Linux filename font issue
Neotokyo; Rebuild - 2024-2025 | Neotokyo: Revamp - 2019-2024