Alpha v25.0 Release Notes
2026-02-16 kinoko
Gameplay fixes/changes/additions
- Fixed gun inaccuracy not properly decaying when a gun was holstered
- Fixed being unable to jump after recrouching during the uncrouching animation
- Fixed not being able to immediately fire the SUPA-7 after loading a shell
- Fixed not being able to detonate the detpack as fast as in OGNT after planting it
- Fixed being able to see the hipfire crosshair when spectating a player in third person
- Fixed SRS quickswitching
- Added tracers for BALC3, MX, PZ
- Various ADS related fixes
- Restored explosion sounds
sv_suppress_viewpunch is no longer locked behind developer builds
- Migrated old toggle_aim binds
Gamemode fixes/changes/additions
- Ghost no longer spawns at the same position over multiple rounds when using
sv_neo_ghost_spawn_bias
- God mode is now applied to players during pauses when playing on a server that has
sv_neo_comp enabled
- Countdown volume in comp is no longer tied to volume of the Jinrai/NSF victory themes
- Loadout menu no longer disappears when demo recording has started
- Removed the anti-cap suicide deny message
- Fixed competitive idle map rotation
- Added server cvars for customizing bot cloak detection rates
- Bots no longer crouch unnecessarily when reloading
HUD fixes/changes/additions
- “Effective HP” option is now hidden from the health display options
- Compass is now locked to the player’s view when ragdolling
UI fixes/changes/additions
- General refactoring and QoL improvements to the UI
- Added a
parallax_obb visgroup
General fixes/changes/additions
- Added coin flip (write .coin in chat to flip a coin)
- Fixed loading packed files on Linux
- Prevented dereferencing NULL m_pWorldRenderList
- Entities are no longer culled for roaming spectators
- Fed the koi fish at Shrine
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