Alpha v27.1 Release Notes
2026-03-02 kinoko, FCC
Gameplay fixes/changes/additions
- Changes to vision mode shaders to bring them closer to parity
- Fixed projectiles getting stuck to geometry
- Fixed snipers not going invisible when a spectate target zoomed in
- Fixed the player camera leaning when observing in third person
- Players now properly bleed when shot by other players
- Increased post-round chat time to 15 seconds
Gamemode fixes/changes/additions
- Fixed
neo_restart_this resetting the gamemode to CTG on non-CTG maps
- Bots now throw grenades from cover
- Recon bots now utilize super jump for faster map traversal
- Bots can now climb ladders
- Bots now use smokes as concealment when retreating from threats without thermal vision
- Bots now actively investigate gunfire sounds during search behaviors
- Bot can now always see the ghost carrier, regardless of cloak state
- Bots now follow the
NAV_MESH_CROUCH attribute in map nav meshes
- Fixed bot CTG navigation stuttering that occurred during breakaway runs
- Server skips automatically adding bots if a map has no navmesh
- Updates to bot pathing to discourage moving through deadly hazard areas
Experimental Bot Weapons Trading Behavior
- Bots can now trade or donate their primary weapon with their commander
- To trigger this behavior, look at a bot follower while you do not have a primary weapon in your inventory
- Requires enabling the bot commanding feature with ConVar
sv_neo_bot_cmdr_enable 1, and pressing use on friendly bots to collect them as followers
- Known issue: Bot followers can sometimes crowded too close for this behavior, so place a waypoint ping to move followers to an optimal throwing distance.
Map fixes/changes/additions
- Fixed navmesh paths in Oilstain and Dawn/Dusk
- Reduced the generation step size of
nav_generate to create more precise nav area connections
HUD fixes/changes/additions
- Added a medium verbosity option to the extended killfeed (displays kills and objective captures) - enabled by default
- Fixed the damage report background transparency
- Fixed HUD transparency
- Removed black bars when spectating
- Post round timer now displays the actual time left until the next round instead of the full remaining round time
- Match point and Sudden Death messages no longer display before the start of a new round
UI fixes/changes/additions
- Fixed chat and scoreboard text size on Linux
General fixes/changes/additions
- Changed default network setting values
- Update game name stylization
- Fixed screen size change breaking brightness
- Reduced various console spam
- Inspected the elevator shaft and the out of order elevator on Rise
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